
* First pass of the new tunnel creation crypto, specified in the new router/doc/tunnel-alt-creation.html (referenced in the current router/doc/tunnel-alt.html). It isn't actually used anywhere yet, other than in the test code, but the code verifies the technical viability, so further scrutiny would be warranted.
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468 lines
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<code>$Id: tunnel-alt.html,v 1.9 2005/07/27 14:04:07 jrandom Exp $</code>
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<pre>
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1) <a href="#tunnel.overview">Tunnel overview</a>
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2) <a href="#tunnel.operation">Tunnel operation</a>
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2.1) <a href="#tunnel.preprocessing">Message preprocessing</a>
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2.2) <a href="#tunnel.gateway">Gateway processing</a>
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2.3) <a href="#tunnel.participant">Participant processing</a>
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2.4) <a href="#tunnel.endpoint">Endpoint processing</a>
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2.5) <a href="#tunnel.padding">Padding</a>
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2.6) <a href="#tunnel.fragmentation">Tunnel fragmentation</a>
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2.7) <a href="#tunnel.alternatives">Alternatives</a>
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2.7.1) <a href="#tunnel.reroute">Adjust tunnel processing midstream</a>
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2.7.2) <a href="#tunnel.bidirectional">Use bidirectional tunnels</a>
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2.7.3) <a href="#tunnel.backchannel">Backchannel communication</a>
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2.7.4) <a href="#tunnel.variablesize">Variable size tunnel messages</a>
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3) <a href="#tunnel.building">Tunnel building</a>
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3.1) <a href="#tunnel.peerselection">Peer selection</a>
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3.1.1) <a href="#tunnel.selection.exploratory">Exploratory tunnel peer selection</a>
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3.1.2) <a href="#tunnel.selection.client">Client tunnel peer selection</a>
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3.2) <a href="#tunnel.request">Request delivery</a>
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3.3) <a href="#tunnel.pooling">Pooling</a>
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3.4) <a href="#tunnel.building.alternatives">Alternatives</a>
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3.4.1) <a href="#tunnel.building.telescoping">Telescopic building</a>
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3.4.2) <a href="#tunnel.building.nonexploratory">Non-exploratory tunnels for management</a>
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4) <a href="#tunnel.throttling">Tunnel throttling</a>
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5) <a href="#tunnel.mixing">Mixing/batching</a>
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</pre>
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<h2>1) <a name="tunnel.overview">Tunnel overview</a></h2>
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<p>Within I2P, messages are passed in one direction through a virtual
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tunnel of peers, using whatever means are available to pass the
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message on to the next hop. Messages arrive at the tunnel's
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gateway, get bundled up and/or fragmented into fixed sizes tunnel messages,
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and are forwarded on to the next hop in the tunnel, which processes and verifies
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the validity of the message and sends it on to the next hop, and so on, until
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it reaches the tunnel endpoint. That endpoint takes the messages
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bundled up by the gateway and forwards them as instructed - either
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to another router, to another tunnel on another router, or locally.</p>
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<p>Tunnels all work the same, but can be segmented into two different
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groups - inbound tunnels and outbound tunnels. The inbound tunnels
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have an untrusted gateway which passes messages down towards the
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tunnel creator, which serves as the tunnel endpoint. For outbound
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tunnels, the tunnel creator serves as the gateway, passing messages
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out to the remote endpoint.</p>
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<p>The tunnel's creator selects exactly which peers will participate
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in the tunnel, and provides each with the necessary configuration
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data. They may have any number of hops, but may be constrained with various
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proof-of-work requests to add on additional steps. It is the intent to make
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it hard for either participants or third parties to determine the length of
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a tunnel, or even for colluding participants to determine whether they are a
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part of the same tunnel at all (barring the situation where colluding peers are
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next to each other in the tunnel).</p>
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<p>Beyond their length, there are additional configurable parameters
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for each tunnel that can be used, such as a throttle on the frequency of
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messages delivered, how padding should be used, how long a tunnel should be
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in operation, whether to inject chaff messages, and what, if any, batching
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strategies should be employed.</p>
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<p>In practice, a series of tunnel pools are used for different
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purposes - each local client destination has its own set of inbound
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tunnels and outbound tunnels, configured to meet its anonymity and
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performance needs. In addition, the router itself maintains a series
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of pools for participating in the network database and for managing
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the tunnels themselves.</p>
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<p>I2P is an inherently packet switched network, even with these
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tunnels, allowing it to take advantage of multiple tunnels running
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in parallel, increasing resilience and balancing load. Outside of
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the core I2P layer, there is an optional end to end streaming library
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available for client applications, exposing TCP-esque operation,
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including message reordering, retransmission, congestion control, etc.</p>
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<h2>2) <a name="tunnel.operation">Tunnel operation</a></h2>
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<p>Tunnel operation has four distinct processes, taken on by various
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peers in the tunnel. First, the tunnel gateway accumulates a number
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of tunnel messages and preprocesses them into something for tunnel
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delivery. Next, that gateway encrypts that preprocessed data, then
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forwards it to the first hop. That peer, and subsequent tunnel
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participants, unwrap a layer of the encryption, verifying that it isn't
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a duplicate, then forward it on to the next peer.
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Eventually, the message arrives at the endpoint where the messages
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bundled by the gateway are split out again and forwarded on as
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requested.</p>
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<p>Tunnel IDs are 4 byte numbers used at each hop - participants know what
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tunnel ID to listen for messages with and what tunnel ID they should be forwarded
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on as to the next hop, and each hop chooses the tunnel ID which they receive messages
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on. Tunnels themselves are short lived (10 minutes at the
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moment), and even if subsequent tunnels are built using the same sequence of
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peers, each hop's tunnel ID will change.</p>
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<h3>2.1) <a name="tunnel.preprocessing">Message preprocessing</a></h3>
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<p>When the gateway wants to deliver data through the tunnel, it first
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gathers zero or more I2NP messages, selects how much padding will be used,
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fragments it across the necessary number of 1KB tunnel messages, and decides how
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each I2NP message should be handled by the tunnel endpoint, encoding that
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data into the raw tunnel payload:</p>
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<ul>
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<li>the first 4 bytes of the SHA256 of the remaining preprocessed data concatenated
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with the IV, using the IV as will be seen on the tunnel endpoint (for
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outbound tunnels) or the IV as was seen on the tunnel gateway (for inbound
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tunnels) (see below for IV processing).</li>
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<li>0 or more bytes containing random nonzero integers</li>
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<li>1 byte containing 0x00</li>
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<li>a series of zero or more { instructions, message } pairs</li>
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</ul>
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<p>The instructions are encoded with a single control byte, followed by any
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necessary additional information. The first bit in that control byte determines
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how the remainder of the header is interpreted - if it is not set, the message
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is either not fragmented or this is the first fragment in the message. If it is
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set, this is a follow on fragment.</p>
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<p>With the first bit being 0, the instructions are:</p>
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<ul>
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<li>1 byte control byte:<pre>
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bit 0: is follow on fragment? (1 = true, 0 = false, must be 0)
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bits 1-2: delivery type
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(0x0 = LOCAL, 0x01 = TUNNEL, 0x02 = ROUTER)
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bit 3: delay included? (1 = true, 0 = false)
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bit 4: fragmented? (1 = true, 0 = false)
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bit 5: extended options? (1 = true, 0 = false)
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bits 6-7: reserved</pre></li>
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<li>if the delivery type was TUNNEL, a 4 byte tunnel ID</li>
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<li>if the delivery type was TUNNEL or ROUTER, a 32 byte router hash</li>
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<li>if the delay included flag is true, a 1 byte value:<pre>
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bit 0: type (0 = strict, 1 = randomized)
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bits 1-7: delay exponent (2^value minutes)</pre></li>
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<li>if the fragmented flag is true, a 4 byte message ID</li>
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<li>if the extended options flag is true:<pre>
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= a 1 byte option size (in bytes)
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= that many bytes</pre></li>
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<li>2 byte size of the I2NP message or this fragment</li>
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</ul>
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<p>If the first bit being 1, the instructions are:</p>
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<ul>
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<li>1 byte control byte:<pre>
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bit 0: is follow on fragment? (1 = true, 0 = false, must be 1)
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bits 1-6: fragment number
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bit 7: is last? (1 = true, 0 = false)</pre></li>
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<li>4 byte message ID (same one defined in the first fragment)</li>
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<li>2 byte size of this fragment</li>
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</ul>
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<p>The I2NP message is encoded in its standard form, and the
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preprocessed payload must be padded to a multiple of 16 bytes.</p>
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<h3>2.2) <a name="tunnel.gateway">Gateway processing</a></h3>
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<p>After the preprocessing of messages into a padded payload, the gateway builds
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a random 16 byte IV value, iteratively encrypting it and the tunnel message as
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necessary, and forwards the tuple {tunnelID, IV, encrypted tunnel message} to the next hop.</p>
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<p>How encryption at the gateway is done depends on whether the tunnel is an
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inbound or an outbound tunnel. For inbound tunnels, they simply select a random
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IV, postprocessing and updating it to generate the IV for the gateway and using
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that IV along side their own layer key to encrypt the preprocessed data. For outbound
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tunnels they must iteratively decrypt the (unencrypted) IV and preprocessed
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data with the IV and layer keys for all hops in the tunnel. The result of the outbound
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tunnel encryption is that when each peer encrypts it, the endpoint will recover
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the initial preprocessed data.</p>
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<h3>2.3) <a name="tunnel.participant">Participant processing</a></h3>
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<p>When a peer receives a tunnel message, it checks that the message came from
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the same previous hop as before (initialized when the first message comes through
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the tunnel). If the previous peer is a different router, or if the message has
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already been seen, the message is dropped. The participant then encrypts the
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received IV with AES256/ECB using their IV key to determine the current IV, uses
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that IV with the participant's layer key to encrypt the data, encrypts the
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current IV with AES256/ECB using their IV key again, then forwards the tuple
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{nextTunnelId, nextIV, encryptedData} to the next hop. This double encryption
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of the IV (both before and after use) help address a certain class of
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confirmation attacks.</p>
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<p>Duplicate message detection is handled by a decaying Bloom filter on message
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IVs. Each router maintains a single Bloom filter to contain the XOR of the IV and
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the first block of the message received for all of the tunnels it is participating
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in, modified to drop seen entries after 10-20 minutes (when the tunnels will have
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expired). The size of the bloom filter and the parameters used are sufficient to
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more than saturate the router's network connection with a negligible chance of
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false positive. The unique value fed into the Bloom filter is the XOR of the IV
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and the first block so as to prevent nonsequential colluding peers in the tunnel
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from tagging a message by resending it with the IV and first block switched.</p>
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<h3>2.4) <a name="tunnel.endpoint">Endpoint processing</a></h3>
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<p>After receiving and validating a tunnel message at the last hop in the tunnel,
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how the endpoint recovers the data encoded by the gateway depends upon whether
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the tunnel is an inbound or an outbound tunnel. For outbound tunnels, the
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endpoint encrypts the message with its layer key just like any other participant,
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exposing the preprocessed data. For inbound tunnels, the endpoint is also the
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tunnel creator so they can merely iteratively decrypt the IV and message, using the
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layer and IV keys of each step in reverse order.</p>
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<p>At this point, the tunnel endpoint has the preprocessed data sent by the gateway,
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which it may then parse out into the included I2NP messages and forwards them as
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requested in their delivery instructions.</p>
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<h3>2.5) <a name="tunnel.padding">Padding</a></h3>
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<p>Several tunnel padding strategies are possible, each with their own merits:</p>
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<ul>
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<li>No padding</li>
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<li>Padding to a random size</li>
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<li>Padding to a fixed size</li>
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<li>Padding to the closest KB</li>
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<li>Padding to the closest exponential size (2^n bytes)</li>
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</ul>
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<p>These padding strategies can be used on a variety of levels, addressing the
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exposure of message size information to different adversaries. After gathering
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and reviewing some <a href="http://dev.i2p.net/~jrandom/messageSizes/">statistics</a>
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from the 0.4 network, as well as exploring the anonymity tradeoffs, we're starting
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with a fixed tunnel message size of 1024 bytes. Within this however, the fragmented
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messages themselves are not padded by the tunnel at all (though for end to end
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messages, they may be padded as part of the garlic wrapping).</p>
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<h3>2.6) <a name="tunnel.fragmentation">Tunnel fragmentation</a></h3>
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<p>To prevent adversaries from tagging the messages along the path by adjusting
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the message size, all tunnel messages are a fixed 1024 bytes in size. To accommodate
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larger I2NP messages as well as to support smaller ones more efficiently, the
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gateway splits up the larger I2NP messages into fragments contained within each
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tunnel message. The endpoint will attempt to rebuild the I2NP message from the
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fragments for a short period of time, but will discard them as necessary.</p>
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<p>Routers have a lot of leeway as to how the fragments are arranged, whether
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they are stuffed inefficiently as discrete units, batched for a brief period to
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fit more payload into the 1024 byte tunnel messages, or opportunistically padded
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with other messages that the gateway wanted to send out.</p>
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<h3>2.7) <a name="tunnel.alternatives">Alternatives</a></h3>
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<h4>2.7.1) <a name="tunnel.reroute">Adjust tunnel processing midstream</a></h4>
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<p>While the simple tunnel routing algorithm should be sufficient for most cases,
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there are three alternatives that can be explored:</p>
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<ul>
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<li>Have a peer other than the endpoint temporarily act as the termination
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point for a tunnel by adjusting the encryption used at the gateway to give them
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the plaintext of the preprocessed I2NP messages. Each peer could check to see
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whether they had the plaintext, processing the message when received as if they
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did.</li>
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<li>Allow routers participating in a tunnel to remix the message before
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forwarding it on - bouncing it through one of that peer's own outbound tunnels,
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bearing instructions for delivery to the next hop.</li>
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<li>Implement code for the tunnel creator to redefine a peer's "next hop" in
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the tunnel, allowing further dynamic redirection.</li>
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</ul>
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<h4>2.7.2) <a name="tunnel.bidirectional">Use bidirectional tunnels</a></h4>
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<p>The current strategy of using two separate tunnels for inbound and outbound
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communication is not the only technique available, and it does have anonymity
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implications. On the positive side, by using separate tunnels it lessens the
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traffic data exposed for analysis to participants in a tunnel - for instance,
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peers in an outbound tunnel from a web browser would only see the traffic of
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an HTTP GET, while the peers in an inbound tunnel would see the payload
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delivered along the tunnel. With bidirectional tunnels, all participants would
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have access to the fact that e.g. 1KB was sent in one direction, then 100KB
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in the other. On the negative side, using unidirectional tunnels means that
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there are two sets of peers which need to be profiled and accounted for, and
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additional care must be taken to address the increased speed of predecessor
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attacks. The tunnel pooling and building process outlined below should
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minimize the worries of the predecessor attack, though if it were desired,
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it wouldn't be much trouble to build both the inbound and outbound tunnels
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along the same peers.</p>
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<h4>2.7.3) <a name="tunnel.backchannel">Backchannel communication</a></h4>
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<p>At the moment, the IV values used are random values. However, it is
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possible for that 16 byte value to be used to send control messages from the
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gateway to the endpoint, or on outbound tunnels, from the gateway to any of the
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peers. The inbound gateway could encode certain values in the IV once, which
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the endpoint would be able to recover (since it knows the endpoint is also the
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creator). For outbound tunnels, the creator could deliver certain values to the
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participants during the tunnel creation (e.g. "if you see 0x0 as the IV, that
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means X", "0x1 means Y", etc). Since the gateway on the outbound tunnel is also
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the creator, they can build a IV so that any of the peers will receive the
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correct value. The tunnel creator could even give the inbound tunnel gateway
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a series of IV values which that gateway could use to communicate with
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individual participants exactly one time (though this would have issues regarding
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collusion detection)</p>
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<p>This technique could later be used deliver message mid stream, or to allow the
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inbound gateway to tell the endpoint that it is being DoS'ed or otherwise soon
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to fail. At the moment, there are no plans to exploit this backchannel.</p>
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<h4>2.7.4) <a name="tunnel.variablesize">Variable size tunnel messages</a></h4>
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<p>While the transport layer may have its own fixed or variable message size,
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using its own fragmentation, the tunnel layer may instead use variable size
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tunnel messages. The difference is an issue of threat models - a fixed size
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at the transport layer helps reduce the information exposed to external
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adversaries (though overall flow analysis still works), but for internal
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adversaries (aka tunnel participants) the message size is exposed. Fixed size
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tunnel messages help reduce the information exposed to tunnel participants, but
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does not hide the information exposed to tunnel endpoints and gateways. Fixed
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size end to end messages hide the information exposed to all peers in the
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network.</p>
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<p>As always, its a question of who I2P is trying to protect against. Variable
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sized tunnel messages are dangerous, as they allow participants to use the
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message size itself as a backchannel to other participants - e.g. if you see a
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1337 byte message, you're on the same tunnel as another colluding peer. Even
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with a fixed set of allowable sizes (1024, 2048, 4096, etc), that backchannel
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still exists as peers could use the frequency of each size as the carrier (e.g.
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two 1024 byte messages followed by an 8192). Smaller messages do incur the
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overhead of the headers (IV, tunnel ID, hash portion, etc), but larger fixed size
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messages either increase latency (due to batching) or dramatically increase
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overhead (due to padding). Fragmentation helps ammortize the overhead, at the
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cost of potential message loss due to lost fragments.</p>
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<p>Timing attacks are also relevent when reviewing the effectiveness of fixed
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size messages, though they require a substantial view of network activity
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patterns to be effective. Excessive artificial delays in the tunnel will be
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detected by the tunnel's creator, due to periodic testing, causing that entire
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tunnel to be scrapped and the profiles for peers within it to be adjusted.</p>
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<h2>3) <a name="tunnel.building">Tunnel building</a></h2>
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<p>When building a tunnel, the creator must send a request with the necessary
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configuration data to each of the hops and wait for all of them to agree before
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enabling the tunnel. The requests are encrypted so that only the peers who need
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to know a piece of information (such as the tunnel layer or IV key) has that
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data. In addition, only the tunnel creator will have access to the peer's
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reply. There are three important dimensions to keep in mind when producing
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the tunnels: what peers are used (and where), how the requests are sent (and
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replies received), and how they are maintained.</p>
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<h3>3.1) <a name="tunnel.peerselection">Peer selection</a></h3>
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<p>Beyond the two types of tunnels - inbound and outbound - there are two styles
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of peer selection used for different tunnels - exploratory and client.
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Exploratory tunnels are used for both network database maintenance and tunnel
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maintenance, while client tunnels are used for end to end client messages. </p>
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<h4>3.1.1) <a name="tunnel.selection.exploratory">Exploratory tunnel peer selection</a></h4>
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<p>Exploratory tunnels are built out of a random selection of peers from a subset
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of the network. The particular subset varies on the local router and on what their
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tunnel routing needs are. In general, the exploratory tunnels are built out of
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randomly selected peers who are in the peer's "not failing but active" profile
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category. The secondary purpose of the tunnels, beyond merely tunnel routing,
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is to find underutilized high capacity peers so that they can be promoted for
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use in client tunnels.</p>
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<h4>3.1.2) <a name="tunnel.selection.client">Client tunnel peer selection</a></h4>
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<p>Client tunnels are built with a more stringent set of requirements - the local
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router will select peers out of its "fast and high capacity" profile category so
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that performance and reliability will meet the needs of the client application.
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However, there are several important details beyond that basic selection that
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should be adhered to, depending upon the client's anonymity needs.</p>
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<p>For some clients who are worried about adversaries mounting a predecessor
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attack, the tunnel selection can keep the peers selected in a strict order -
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if A, B, and C are in a tunnel, the hop after A is always B, and the hop after
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B is always C. A less strict ordering is also possible, assuring that while
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the hop after A may be B, B may never be before A. Other configuration options
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include the ability for just the inbound tunnel gateways and outbound tunnel
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endpoints to be fixed, or rotated on an MTBF rate.</p>
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<p>In the initial implementation, only random ordering has been implemented,
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though more strict ordering will be developed and deployed over time, as well
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as controls for the user to select which strategy to use for individual clients.</p>
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<h3>3.2) <a name="tunnel.request">Request delivery</a></h3>
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<p>A new tunnel request preparation, delivery, and response method has been
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<a href="tunnel-alt-creation.html">devised</a>, which reduces the number of
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predecessors exposed, cuts the number of messages transmitted, verifies proper
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connectivity, and avoids the message counting attack of traditional telescopic
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tunnel creation. The old technique is listed below as an <a
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href="#tunnel.building.exploratory">alternative</a>.</p>
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<p>Peers may reject tunnel creation requests for a variety of reasons, though
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a series of four increasingly severe rejections are known: probabalistic rejection
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(due to approaching the router's capacity, or in response to a flood of requests),
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|
transient overload, bandwidth overload, and critical failure. When received,
|
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those four are interpreted by the tunnel creator to help adjust their profile of
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the router in question.</p>
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<h3>3.3) <a name="tunnel.pooling">Pooling</a></h3>
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|
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<p>To allow efficient operation, the router maintains a series of tunnel pools,
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|
each managing a group of tunnels used for a specific purpose with their own
|
|
configuration. When a tunnel is needed for that purpose, the router selects one
|
|
out of the appropriate pool at random. Overall, there are two exploratory tunnel
|
|
pools - one inbound and one outbound - each using the router's exploration
|
|
defaults. In addition, there is a pair of pools for each local destination -
|
|
one inbound and one outbound tunnel. Those pools use the configuration specified
|
|
when the local destination connected to the router, or the router's defaults if
|
|
not specified.</p>
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|
|
|
<p>Each pool has within its configuration a few key settings, defining how many
|
|
tunnels to keep active, how many backup tunnels to maintain in case of failure,
|
|
how frequently to test the tunnels, how long the tunnels should be, whether those
|
|
lengths should be randomized, how often replacement tunnels should be built, as
|
|
well as any of the other settings allowed when configuring individual tunnels.</p>
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|
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<h3>3.4) <a name="tunnel.building.alternatives">Alternatives</a></h3>
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|
|
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<h4>3.4.1) <a name="tunnel.building.telescoping">Telescopic building</a></h4>
|
|
|
|
<p>One question that may arise regarding the use of the exploratory tunnels for
|
|
sending and receiving tunnel creation messages is how that impacts the tunnel's
|
|
vulnerability to predecessor attacks. While the endpoints and gateways of
|
|
those tunnels will be randomly distributed across the network (perhaps even
|
|
including the tunnel creator in that set), another alternative is to use the
|
|
tunnel pathways themselves to pass along the request and response, as is done
|
|
in <a href="http://tor.eff.org/">TOR</a>. This, however, may lead to leaks
|
|
during tunnel creation, allowing peers to discover how many hops there are later
|
|
on in the tunnel by monitoring the timing or <a
|
|
href="http://dev.i2p.net/pipermail/2005-October/001057.html">packet count</a> as
|
|
the tunnel is built.</p>
|
|
|
|
<h4>3.4.2) <a name="tunnel.building.nonexploratory">Non-exploratory tunnels for management</a></h4>
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|
|
|
<p>A second alternative to the tunnel building process is to give the router
|
|
an additional set of non-exploratory inbound and outbound pools, using those for
|
|
the tunnel request and response. Assuming the router has a well integrated view
|
|
of the network, this should not be necessary, but if the router was partitioned
|
|
in some way, using non-exploratory pools for tunnel management would reduce the
|
|
leakage of information about what peers are in the router's partition.</p>
|
|
|
|
<h4>3.4.3) <a name="tunnel.building.exploratory">Exploratory request delivery</a></h4>
|
|
|
|
<p>A third alternative, used until I2P 0.6.2, garlic encrypts individual tunnel
|
|
request messages and delivers them to the hops individually, transmitting them
|
|
through exploratory tunnels with their reply coming back in a separate
|
|
exploratory tunnel. This strategy has been dropped in favor of the one outlined
|
|
above.</p>
|
|
|
|
<h2>4) <a name="tunnel.throttling">Tunnel throttling</a></h2>
|
|
|
|
<p>Even though the tunnels within I2P bear a resemblance to a circuit switched
|
|
network, everything within I2P is strictly message based - tunnels are merely
|
|
accounting tricks to help organize the delivery of messages. No assumptions are
|
|
made regarding reliability or ordering of messages, and retransmissions are left
|
|
to higher levels (e.g. I2P's client layer streaming library). This allows I2P
|
|
to take advantage of throttling techniques available to both packet switched and
|
|
circuit switched networks. For instance, each router may keep track of the
|
|
moving average of how much data each tunnel is using, combine that with all of
|
|
the averages used by other tunnels the router is participating in, and be able
|
|
to accept or reject additional tunnel participation requests based on its
|
|
capacity and utilization. On the other hand, each router can simply drop
|
|
messages that are beyond its capacity, exploiting the research used on the
|
|
normal internet.</p>
|
|
|
|
<h2>5) <a name="tunnel.mixing">Mixing/batching</a></h2>
|
|
|
|
<p>What strategies should be used at the gateway and at each hop for delaying,
|
|
reordering, rerouting, or padding messages? To what extent should this be done
|
|
automatically, how much should be configured as a per tunnel or per hop setting,
|
|
and how should the tunnel's creator (and in turn, user) control this operation?
|
|
All of this is left as unknown, to be worked out for
|
|
<a href="http://www.i2p.net/roadmap#3.0">I2P 3.0</a></p>
|